Jun 29

Reviewed on 11/13/06 Updated on: 11/14/06 Release date: 1/17/06
In the gaming world, being first to market has its advantages, but it also has some downsides. With its Xbox 360, Microsoft has staked itself a year lead over archrival Sony in the next-gen gaming wars and, just as importantly, the battle for living-room dominance–these powerful minicomputers also do double duty as digital media hubs. In those 12 months, Microsoft has managed to sell several million consoles, work through some hardware glitches, upgrade the system’s internal software, and bring out a full selection of accessories as well as a few signature games, including the company’s own smash hit, Gears of War. But that year has also given Sony time to polish its more ambitious–and pricier–PlayStation 3. Like the 360, the PS3 is available in two versions. Both feature the brand new Cell processor, a built-in Blu-ray player, and HDMI video output. The baseline 20GB version retails for $500, while the step-up deluxe model–reviewed here–boasts a 60GB hard drive, built-in Wi-Fi, a multiformat memory card reader, and silver trim for $100 more. Even though its original specs included even more features–dual HDMI output, for example–what’s left is still a lot to throw into a new system, and the final product, expensive though it is, is quite impressive. The big question, of course, is whether the PS3 is $100 to $200 better than the Xbox 360. From a pure gaming perspective, the short answer is: no, not today. As with any new gaming system, you’re going to have to wait at least a year before you see game developers really start to get the most out of the PS3, and right now, there really isn’t a game out there that’s able to beat anything on the Xbox 360. However, in terms of design and in-the-box features, the value is here: the two versions of the PS3 are well worth their respective $500 and $600 price tags. Now, the bad news: the system will be in such short supply in the early going, you probably won’t be able to get one for a while, even if you wanted to buy one. The good news is by the time you get your hands on one, Sony will have already made some improvements and added new features, and the catalog of games will have begun to be expanded.

Design: back in black
Sony has been showing off prototypes of the PS3 for the last 18 months, and though the exact dimensions of the final unit were in doubt, the PS3’s general shape and glossy finish have been set in stone for a while. Though it’s been overshadowed in recent years by Apple’s leading-edge MP3 players and computers, the PS3’s sexy shape and futuristic look is ample evidence that the company’s renowned design standards are alive and well. One look at its glossy exterior and touch-sensitive power and eject buttons on its face, and you can see why it might cost what it does.

Like the Xbox 360 and Nintendo Wii, the PS3 can stand vertically or lie horizontally in an A/V rack, though because of its curved top, it’s not meant to have any other components resting on top of it. We saw early prototypes in white and silver colors, but at launch, the PS3 will be available only in black–the 20GB version is all black, the 60GB version is highlighted with a chrome trim–and there’s no way to customize its look as you can with Xbox 360’s interchangeable, if overpriced, faceplates. Judging from Sony’s recent decision to bring out the PSP in more colors, we don’t expect the company to stick to the black-only option for too long, especially since this system, like the PSP, is a fingerprint and smudge magnet. If you handle it at all, you’ll end up having to wipe it off, so you’ll probably just want to stick it in a rack and leave it there.

As for its dimensions, the PS3 measures 12.8 x 3.8 x 10.8 inches (WHL), which is roughly in line with the overall volume of the Xbox 360. That said, the PS3 does weigh a bit more–11 pounds to the 360’s 9.9 pounds including power supply–so if you’re going by heft alone, you’re getting almost 10 percent more console. Most impressively, there’s no external power supply for the PS3; you just plug the included power cable–it’s the same standard 3-prong style you’ll find on most desktop PCs–into the back of the unit and you’re good to go. For those of us who own an Xbox 360, and have had to struggle with its massive brick of a power supply, this seems like a remarkable feat on Sony’s part.



Like the Nintendo Wii, the PS3 has a slot-loading disc drive.

One obvious difference between the Xbox 360 and the PS3 is the way you load media. As opposed to the more typical tray loader, the PS3 has a front-slot-loading, Blu-ray optical-disc drive, which contributes to the unit’s slicker appearance. Discs slide in and eject smoothly enough, so chalk one up for the PS3 here (how the mechanism wears over time, we can’t say–but the odds of snapping off or damaging the Xbox 360’s disc tray aren’t exactly negligible).

Media card readers are located beneath a flip-up door, and four USB ports are nearby.

On the front, you’ll find four USB ports for connecting (and charging) controllers and other accessories, including USB keyboards, thumbdrives, and the PSP. The high-end $600 PS3 also offers a built-in memory card reader behind a door that supports not only memory cards from Sony’s entire Memory Stick family, but Compact Flash and SD/MMC cards as well. (Sorry, Olympus fans–there’s no built-in xD support, but you can still hook up your camera–or an external card reader–via USB.)

You’ll find HDMI–but no USB–on the rear panel.

Around back is where you’ll find ports for Ethernet, HDMI output, optical digital audio output (SPDIF), and the proprietary PlayStation A/V output for analog audio and video. A composite A/V cable ships with the unit, and because it uses the same connector as the PlayStation 2, that system’s S-Video and component cables should work with it as well (to get HD video, you’ll need component or HDMI). That’s all fine, but we would have liked to have seen at least one USB port on the back for peripherals such as a camera (the EyeToy is compatible) that spoil the PS3’s otherwise clean lines by sticking obtrusively out of the front. (Early prototypes seemed to have a USB port on the back, but it hasn’t made it in the final unit, which is disappointing.) On a more positive note, the internal hard drive is said to be user replaceable (there’s a slot on the side of the PS3 that allows you to swap in a new hard drive). However, like the Xbox 360, the PS3 utilizes the smaller 2.5-inch SATA drive that’s made for laptops. Alas, those drives are twice–or even close to three times–as expensive as the larger 3.5-inch hard drive that goes into a desktop computer.

Controller makeover
The single controller that comes with the PS3 is very similar looking to the traditional PlayStation 2 Dual Shock gamepad, but there are some notable differences. For starters, it’s wireless. You can connect as many as seven (!) controllers via the system’s built-in Bluetooth, which Sony’s claims offers a 20-meter range (about 65 feet). Recharging the built-in battery simply requires connecting the included USB cable between the console and the controller. You can continue to play as the battery juices up (Sony pledges 30 hours of gameplay between charges), but the cable’s somewhat short 5-foot length will put you right on top of the TV. That said, the controller has a standard mini-USB port similar to the one found on many digital cameras and PC peripherals, so swapping in a longer cable–or using a USB extender–shouldn’t be a problem.) Unfortunately, the battery isn’t removable, which means that if it dies–as inevitably it will someday–you’ll have to replace the entire controller ($50) if you want to play wirelessly. By comparison, the Xbox 360 and Nintendo Wii controllers offer user-replaceable batteries: AAs or proprietary rechargeables for the 360, and AAs for the Wii.

The wireless controller recharges by connecting via the included USB cable.

As for the controller’s design, Sony has made a few tweaks. The L2 and R2 trigger buttons are a bit bigger, and the increased depth in stroke offers players more subtle game control. Sony has also increased the tilting angle of the analog joysticks to give you more precise control and a wider range of motion. Those analog sticks are more sensitive as well. The PS2’s Dual Shock controller had 8-bit sensitivity, while the PS3’s controller has 10-bit motion detection. The big omission is force feedback support: the PS3 controller offers no vibration or rumble control, which is a bit of a bummer.

However, you do get something called SixAxis motion sensing, which means the controller’s capable of sensing motion in six directions: up, down, left, right, forward, and backward. Game developers have incorporated it many of the new games in one form or another. For example, in 2K Sports’ NHL 2K7, a quick thrust of the controller makes your defensive player perform a check. In Tony Hawk’s Project 8, you can steer your skater and control his movements by tilting the controller from side to side and forward and back. Sony’s NBA ‘07 also makes interesting use of the tilt feature, allowing you to control a player’s moves and jukes on offense.

To be sure, some implementations of the tilt sensitivity are better than others. Furthermore, it’s unclear if all the games that utilize motion sensitivity will require it–some are optional and can be switched off, and we could certainly see some folks not wanting to bother with them at all. Clearly, Sony wanted to steal some of Nintendo’s thunder, and there’s no denying that the Wii’s motion-sensitive controllers are more central to that console’s DNA. The Wii controllers are also more sophisticated, including the ability to measure actual motion (spatial movement) and acceleration, rather than just tilting–but unlike the Wii, the PS3 doesn’t require a motion-sensor bar in front of the TV. (The current Xbox 360 controllers offer no motion sensitivity at all.) It’s safe to say we’ll see more innovative uses of the tilting sensitivity feature in future games–it definitely added an extra level of control when flying the eponymous attack vehicle in Warhawk (we played an early build at E3 2006, but the game isn’t due until sometime in 2007).

The SixAxis controller: if it ain’t broke, don’t fix it.

Unlike the PS2 controller, the SixAxis controller has a centered Home button, which functions much like its counterpart on the Xbox 360 controller. You use it to return to the console’s main menu screen, as well as to sync the controller to the console and start it up or shut it down wirelessly.

Familiar interface
If you own a Sony PSP, you’ll immediately notice the similarities between the PS3’s interface and the PSP’s cross media bar-style GUI (graphical user interface). You navigate horizontally through top-level selection categories such as users, system settings, and media options such as photos, music, videos, games, network, and friends. When you select a top-level category, a vertical list of sub options appears, and you can navigate down that list until you find the option you want. The interface is polished and generally user-friendly, but you do have to drill down a few levels to reach certain features, and getting to some functions isn’t quite as intuitive as it should be. Still, the overall design is slick enough to be called Mac-like, and–at least from an aesthetic standpoint–is more appealing than the Xbox 360’s Dashboard and Nintendo Wii’s Channels interfaces.

Digital media hub
The PS3’s media features are extensive–enough so that the console could be a worthwhile purchase even for people who never deign to even fire up a game. For starters, the PlayStation 3 hits the shelves as the most affordable Blu-ray player you can buy–merely half the price of $1,000 to $1,300 models from the likes of Samsung, Panasonic, Pioneer, Philips, and–ironically–Sony. Before we delve into the PS3’s HD movie prowess (see “movie watching,” below), let’s take a holistic look at the console’s multimedia functionality.

In addition to the built-in memory card reader on the 60GB model (we applaud Sony for not subjecting us to a Memory Stick-only environment), the PS3 can read digital photos from a variety of USB-attached devices, including most digital cameras, the PSP, USB flash drives, and home-burned CD-Rs. (One caveat: the images may need to be placed in a special directory, such as DCIM or Picture, if they’re not already there.) A few different slide show styles are available, including a unique “photo album” view that splays the images across a white work surface as if you’d dumped them there and spread them out. When stored internally on the hard drive (copying back and forth is easy), photos appear rapidly, and in the basic slide-show mode, you can advance your slides forward by simply pressing on the top-right shoulder button (the left shoulder takes you back a slide). Most JPEG, TIFF, BMP, GIF, and PNG images should work just fine. By contrast, the Xbox 360 lacks both an internal media reader and the impressive photo album viewer, and the Wii–while including some cool and fun photo-viewing and manipulation functionality–includes only a built-in SD card reader.

As for music, the PS3 supports most of the major music-file types, including MP3, ATRAC, AAC, and WAV, and like the Xbox 360, has a built-in music visualizer. As with the photos, you can import songs from a flash memory card or a USB thumbdrive–again, you’ll have to create a special Music folder–or rip songs directly to the hard drive from a CD. (Yes, unlike some Blu-ray players on the market, the PS3 can actually recognize and play CDs). While the PS3 even plays Sony’s increasingly obscure SACD discs, it cannot play back music from attached iPods, nor can it stream from other music players that incorporate copy-protected music formats. Here, the 360 has a leg-up: it offers some iPod compatibility, and it can play back WMA music files as well.

On the video front, the PS3 plays Blu-ray discs in full high-definition as well as DVD movies. It also supports MPEG1, MPEG2, and MPEG4/h.264 video files from flash, USB, or disc-based media (reading from the “video” directory). If you transfer the videos to the PS3’s hard drive, thumbnails on the video menu are shown as 15-second video clips, rather than just as still images of the first frame of the video. You currently can’t stream files from your PC or over your LAN (local area network), but you can stream video from your PS3 to your PSP using the PS3’s Remote Play feature. Sony hasn’t yet provided for a way to convert videos you might download from its PlayStation Store to a portable size that can be automatically be transferred to your PSP. But we’ve been told to expect tighter–and better–integration with the PSP both offline and online in the future.

Sony’s version of Web TV
Taking a page out of the PSP’s book, the PS3 also has a built-in Web browser, but the nice thing about the PS3 is that if you connect a USB keyboard, you don’t have to type in URL addresses using the system’s tedious virtual keyboard. Likewise, a USB mouse lets you point and click your way through a Web page, just as if you were on a PC. The system will eventually allow you to pair the PS3 with a Bluetooth keyboard and mouse, which is probably the ideal setup for living-room use. It’s unclear whether all Bluetooth keyboards, past and present, will be compatible, but Sony assures us that many will. (We were able to pair a Plantronics Discovery 655 cellphone headset with no issues, so the Bluetooth function definitely works for third-party products.)

The browser appears to be pretty robust with the requisite Flash support, and it certainly is a nice convenience for those who to browse from their living room couch. That said, the sharpness of Web pages’ appearance–and how readable they are-will depend on the quality of your TV and its size. For example, viewing Web pages on a 60-inch DLP set is going to be more of a challenge than say, looking at those same pages over a 20-inch computer monitor. And viewing Web pages on anything less than an HDTV at full resolution (720p, 1080i, or 1080p) will be decidedly eye-straining.

The PlayStation Network
As of this writing, Sony hasn’t turned on its PlayStation Network, so we can’t say a whole lot about it other than it will be similar to Microsoft’s Xbox Live service, including typical online gaming features along with community and messaging, as well as voice and video chat further down the road. Xbox Live Silver, Microsoft’s free entry-level service, gives you access to some community options but to play online multiplayer games, you have to upgrade to Xbox Live Gold service, which runs $50 per year.

The promise of free online play is obviously a big plus in Sony’s favor. That said, Xbox Live has been around for years and has had time to mature, and the majority of Xbox 360 games offer some form of online play. Not all of the initial PS3 titles will offer head-to-head online gameplay, but expect at least some online showcases: Sony’s Resistance: Fall of Man is designed to handle online fragfests with as many as 32 players per match. (Nintendo will also offer free online play and communications for the Wii, as it does on the DS, but none of the initial Wii titles feature head-to-head online gameplay.)

Microsoft has its Xbox Live Marketplace, where you can download games, demos, video content–including, as of November 22, full-length movies and TV shows in high-definition–as well as game themes and additional game content. The PlayStation Store will offer similar options and functionality but it will most probably take several months to flush out and reach a level of richness approaching that of Xbox Live.

Also, keep in mind that despite the PS3 online play being ostensibly free, Sony and its third-party publishers–just like Microsoft and Nintendo–will be aggressively pushing “micropayment” transactions (additional levels, in-game extras, retro games, and other goodies) that will cost users. Instead of the points-based payment system found on Microsoft and Nintendo’s networks, Sony says it will stick to dollars and cents–users can simply transfer cash to their PlayStation 3 Wallet via credit card or with prepaid gift cards. (International locations will likewise be denominated in their home currency–yen, euros, pounds sterling, Canadian dollars, and so forth.)

Cell inside
When final specs were released for the Xbox 360 and the PlayStation 3, not surprisingly, there was a big debate over which system was technically more powerful. The 360 uses more off-the-shelf PC components while The PlayStation 3’s 3.2GHz Cell processor was built from the ground up just for the PS3. It consists of a single PowerPC-based core with seven synergistic processing units and is the result of a joint effort between IBM, Sony, and Toshiba, which is ironic, considering that Sony and Toshiba are in a deathmatch over Blu-ray and HD-DVD.

The key thing to know about the Cell is that it has the juice to run a new class of gameplay physics that will allow developers to create spectacular effects and eventually provide a whole new depth of realism to games. Paired with PlayStation 3’s RSX Reality Synthesizer graphics-processing unit, a gargantuan 550MHz, 300-million-transistor graphics chip based on Nvidia’s GeForce 7800 GTX graphics technology, and you’re looking at a very high-end PC. The only problem, of course, is that it’ll take developers years to learn to take full advantage of all that processing power and truly deliver on the graphical promise of the system. The same, of course, is true for the Xbox 360, but we suspect from our talks with developers that the PS3 may ultimately be declared the more powerful system. (Say what you will about increasing development times and rising costs for producing video games, but Blu-ray’s 25GB to 50GB storage capacity–as opposed to 8.5GB for the Xbox 360’s DVD drive–does give developers the chance to create huge games).

At the end of the day, as Microsoft learned, you can tout all the power you want, but if you can’t keep your system cool–and fairly quiet–you’re going to have some serious problems on your hands. What’s impressive about this PS3, in fact, is that with all this power under the hood, the system runs as quietly as it does. After running for three hours straight, we found that we could still place a hand over the back of the unit and not get scorched–the system runs pretty warm, but not blazingly hot. While the 360’s tendency to overheat has been exaggerated, its cooling fan and DVD drive are comparatively far noisier, sometimes to the point of distraction.

Play time
The first thing we should be clear on is that for your $600, you don’t actually get any games (the first round of systems will ship with a Blu-Ray movie, Talledega Nights). There’s also only a single controller. With our review unit, Sony sent over retail copies of Resistance: Fall of Man, a first-person shooter that’s arguably the system’s most impressive title and Genji, a hack-and-slasher that’s garnered only average reviews. At a couple preview events, we also played several other launch titles, the majority of which are also available for the Xbox 360.

In fact, it’s very hard to tell the difference between titles that are already available on the 360 and their PS3 counterparts because they’re ports of the same game. Where you start to see some of the promise is in Sony’s in-house titles, such as Resistance: Fall of Man and NBA 07. The latter may not measure up to 2K Sports’ NBA 2K7, but the game looks impressive, with crisp graphics and smooth 60fps high-def gameplay. Formula One Championship Edition is another title that really jumps out at you graphically; the game looks really impressive but won’t be out until later next year. We’re also waiting to compare the PS3 versions of EA’s Fight Night 3 to its Xbox 360 counterpart to see if the company was able to make any improvements.

The long and short of it is that the PS3 clearly measures up to the Xbox 360 in terms of its graphics prowess and the added dimension that the tilt controller offers, is a new twist. That said, there really isn’t anything available yet that’s too unique or so far beyond what the Xbox 360 offers that you think, “I gotta get this system to play that game.” The reality is, as usual, you’re going to have to wait for that breakout title. (Konami’s Metal Gear Solid 4, due in 2007, is currently getting a lot of buzz and will supposedly be a PS3 exclusive.)

Backward compatibility
While you’re waiting for that killer PS3 game, you can still fall back on hundreds, if not thousands, of PlayStation catalog titles. The PS3 is fully backward-compatible with nearly all PlayStation 2 and PlayStation 1 games. Just toss in a disc and the PS3 will create a virtual memory card on its hard drive to store saved games and preferences. We had no trouble running PS2 titles such as Shadow of the Colossus and Star Wars Starfigher. While we expect that a handful of older titles won’t run on the PS3, Sony deserves kudos for near-universal backward compatibility. By comparison, Xbox 360 support for Xbox1 titles is limited to a set list of games with emulation profiles (Microsoft updates the list periodically, but it’s still limited to less than half the number of the games available for the older console). Nintendo does better with the Wii: it plays all GameCube game discs.

Hardware and accessory compatibility is a mixed bag. You can’t connect PS2 controllers to the PS3 because the new console lacks the older controller port, but because the PS3 control design is nearly identical, your older games will play just fine. Likewise, games that utilize any unique accessories that must plug into the PS2-style control port–such as Guitar Hero’s mighty ax–won’t work on the PS3. But USB accessories–such as the EyeToy–should be good to go. Have some old God of War saved games that you just can’t part with? Invest $15 in a special card reader, and you can transfer any games from your PS2 memory cards to the PS3’s hard drive.

Movie watching
Before we got our hands on a retail unit, we’d been able to spend some time previewing the system, and while we had a pretty good picture of what it can do in terms of gaming and multimedia functionality, we hadn’t been able to test it as a Blu-ray player. Sony, of course, is taking a big risk by attempting to go out with a new system that not only features a new processor but a new, unproven optical drive format. The company is making a heavy bet on the PS3 as a game machine, but it’s also staking its Blu-ray fortunes on the system as well, and we were most curious to see how it delivered as a Blu-ray player.

Because we were more familiar watching Mission: Impossible III on the Samsung BD-P1000 Blu-ray player, we decided to do our testing using that disc rather than Talledega Nights. Watching on one of the finest large-screen TVs available, the 60-inch Sony KDS-R60XBR2, we watched several scenes from the movie on the Samsung first, then switched over to the PS3. In case you’re wondering, load times for the disc were essentially identical at 40 seconds on each player (we hit stop on our stopwatch when a picture appeared on the screen). That isn’t terrible, but this is obviously an area where Sony can make some improvements down the road with a next-generation drive that’s faster.

As for the picture, it was quite comparable to what we saw on the Samsung, and navigating the disc was a fairly zippy process. In other words, at first glance, the PS3 seems to stack up fairly well against Blu-ray players costing nearly twice as much ($1,000), which may obviate the need for those players to actually exist.

Furthermore, the PS3 is the first A/V device to hit the market to utilize the HDMI 1.3 specification. That doesn’t mean much now–there’s no corresponding HDMI 1.3 products to connect it to. But in the future–2007 and beyond–that should enable to PS3 to pass HD video and next-gen surround-sound audio (such as Dolby Digital Plus and Dolby TrueHD) to compatible A/V receivers via a single HDMI cable. In the meantime, the PS3, like other Blu-ray and HD-DVD players, can pass 1080p HD video and uncompressed LPCM surround soundtracks to compatible A/V receivers and TVs.

If we had one complaint with the PS3, it was that it didn’t upscale standard DVDs to HD resolutions, a feature that’s standard on other Blu-ray and HD-DVD players. Instead, they default to 480p (progressive-scan). But that’s hardly a deal-breaker, especially when you consider the competition: the Xbox 360 requires a clunky add-on drive to play HD-DVD movies (though downloadable high-def movies will soon be available via Xbox Live), and the Nintendo Wii doesn’t play back movie discs of any type.

Accessing Blu-ray and DVD menus with the PS3 controller is functional, if awkward. Unfortunately, you won’t be able to program a standard universal remote to control your PS3–it lacks an infrared port, so it needs to receive commands via Bluetooth. Not coincidentally, Sony offers a Bluetooth compatible remote for $25.

Conclusion
Though not with out a few minor drawbacks–and we’ll probably find a few more as we continue testing the system–the PS3 is a versatile and impressive piece of home entertainment equipment that lives up to the hype. As usual, the launch titles don’t do all that much to sell the system, but that should start to change within the next six months as more impressive titles come to market. Whether you buy the PS3 today or whenever it becomes available in quantity, you can be sure you’ll feel that you got your money’s worth–from a gaming and a multimedia perspective.

Editors note: We are continuing to perform ongoing tests on the PlayStation 3’s gameplay, online functionality, Blu-ray player, and media compatibility, and will update this review accordingly.

Jun 29

Buy this Modchip Now!

Official Website:
www.crystal-chips.com

Versions Supported:
NTSC - v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14
PAL - v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14
JAP - v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14

Number of Wires:
19 - 21

Installation Diagrams:
v1/v2 - GH-004
v1/v2 - GH-005
v3 - GH-006/GH-007
v4 - GH-008/GH-013
v5/v6 - GH-015
v7/v8 - GH-019/GH-022
v9 - GH-023
v10/v11 - GH-026/GH-029
v12/v13 - GH-032
v12/v13 - GH-035
v14 - GH-037

Features:

    High Quality Actel ProASIC Plus FPGA Features:

  • Flash-based configuration means we are able to quickly and thoroughly test and debug many different configurations before arriving at a stable release.
  • An excessive number of “gates” allows the use of an internal “ROM” for infallible “Recovery Mode”. This means you will never be stuck unable to recover from firmware errors.
  • ISP (In-System Programming) and Boundary Scan allow us to program and test every single device on the Crystal Chip board after population. This will detect any flaws in the manufacturing process, such as bridged pins or defective components.
  • Internal SRAM allows us to provide unique features unavailable with many other FPGA devices.
    General Hardware Features:

  • Custom “Glitch Detection” logic automatically detects and filters noise on strobe lines (A, R and W). This results in 100% boot rates for bootstrap hook software.
  • Ground-bounce is a non-issue due to an intelligent patching method which reduces current spikes, and the aforementioned “Glitch Detection” logic.
  • 4kbyte software-accessable (read/write) EEPROM for storage of PS2 bootstrap hooks and data.
  • 3kbyte software-accessable (write) SRAM for storage of PS1 bootstrap hooks.
  • On-board oscillator (clock) means you don’t have to worry about installing a clock wire or the annoying issues associated with bad clock wiring.
  • New, very compact 4 layer circuit-board and new optimized solder-pad layout for easiest installation.
  • Only 19 wires for v1-v7 consoles, 20/21 wires for v8+ consoles (DVD+/-RW requires the optional “F” wire) regardless of region.
  • On-board LED to help debug installation problems.
  • “HA” wire (not available on CC1.0 or any other chips in the market) reduces the occurence of “mechacon crashes” which are the most common cause of laser burnout in v12 consoles as well as reducing the occurence of RSOD.
    Upgrade Features:

  • Upgradable via software loaded from CD, host (Naplink, ps2link, etc), memory card, etc. EEPROM is blank when shipped.
  • Recovery Mode uses an internal ROM in the FPGA rather than external flash which may become corrupted. This means you will never be unable to boot an upgrade disc, even if the EEPROM were removed or physically damaged (of course you wouldn’t be able to upgrade then..).
  • Internal checksum to ensure data integrity. If the checksum fails, the console will automatically boot in Recovery Mode so that you may fix the problem with the Utility Disc.
    Application Support:

  • Open-Source API and documentation provided for software-interaction with the H hardware and writing your own firmwares. Some basic example codes are provided with the API which show bootstrap patching for direct-boot unsigned “homebrew” discs and loading a “dashboard” or similar application from memory card.
  • Memory Card boot (aka “Dev.olution Mode”, “Dev Mode”, “Dev Mode 1″) allows you to load software directly from memory card on system startup.
  • Boot homebrew software CD/DVD discs as you would a regular game disc.Media Types Supported:CD-ROM / DVD-ROM / DVD9 / *CD-R / *CD-RW / *DVD-R / *DVD+R / **DVD-RW / **DVD+RW

    * Note: These media types are supported ONLY if your PS2 can read them in the first place. These medias are listed only for compatibility reasons and due to the fact that CC1.1 removes the additional checks for some of these media types, which were added in v8 and higher consoles.

    ** Note: These medias require the additional “F” wire to be attached on v8 and higher consoles.

Instructions:

  • Firmware Upgrade
    Use: The “firmware” stored in the EEPROM on your CC1.1 PCB is used for hooking into the PlayStation 2 system software. Upgrading your CC1.1 firmware is as simple as downloading, burning, and booting a Crystal Chip Utility Disc. A simple menu allows you to update your firmware without hassles.
  • Recovery Mode
    Use: The CC1.1 has a built-in Recovery Mode which may be enabled at any time to allow you to recover from corrupted firmware. Thanks to an internal checksum, the CC1.1 will automatically detect corrupted firmware and boot in Recovery Mode. In the event that CC1.1 fails to automatically detect corrupted firmware, you may force “Recovery Mode” by pressing reset 3 times on startup.
  • Hardware Sleep Mode
    Use: The CC1.1 has a “Hardware Sleep Mode” (aka HSM) which allows you to disable your Crystal Chip. Unlike “Software Sleep Mode”, HSM does not require any patching to be done in order to get software running which will disable the chip. This is quite useful if you get no video on startup and suspect that your CC1.1 may not be working correctly. You may use HSM to disable the chip and see if your PS2 then starts up. If not, it’s very likely that the cause is your wiring/etc rather than the chip.Hardware Sleep Mode may be entered by pressing reset 6 times on startup. Your CC1.1 will remain in sleep mode until you power off the console or put it into Standby mode, to prevent you from accidentally enabling the chip.
  • Installation LED
    Use: The CC1.1 has a small on-board LED to allow some first installation diagnosis. The following lines show the basic modes:

    • LED glows for only 1 second on system startup and discs boot = All is fine Smile
    • LED glows all the time and won’t go off = Wrong installation of the bios wires
    • LED goes off and discs won’t boot = Wrong installation of the CD/DVD controller wires

    Since the LED can be controlled by the Crystal Chip firmware we can add/change modes.

Buy this Modchip Now!

Jun 29
DMS3 Review
icon1 admin | icon2 Chip Review | icon4 06 29th, 2007| icon3No Comments »

Buy this Modchip Now!

Official Website:
www.DMS3.com

Versions Supported:
NTSC - v1 v2 v3 v4 v5 v6 v7 v8
PAL - v1 v2 v3 v4 v5 v6 v7 v8
JAP - SCPH-10000/15000 v1 v2 v3 v4 v5 v6 v7 v8

Number of Wires:
23

Installation Diagrams:
SCPH-10000/15000
v1
v2
v3
v4
v5/v6
v7/v8

Features:

  • Direct-boot ALL PS2 and PSX Games. Including Backups, Imports, Originals, Silvers, DVD9 and Most Anti-mod Games. (Some Anti-mod games can still detect the chip.)
  • DVD Region-Free.(NTSC consoles cannot play PAL movies due to difference in buffer length.)
  • Macrovision Removed.
  • RGB (Green-Screen) Fixed.
  • Dev.olution Mode - Boot Applications, Such as the PS2Reality Media Player From the Memory Card as Soon as the System Starts Up.
  • Sleep Mode - Allows You to Play Online Games That Detect Modchips. (Original games only.)
  • Fast Boot Mode - Skip the Playstation 2 Logo and Go Straight to the Game.
  • Firmware Upgradeable via CD-R - Upgrade Your Modchip to the Latest Firmware by Simply Inserting the Upgrade CD-R Into the PS2. No Need to Remove/Replace Your Modchip to Get the Latest Updates. Write-protection for Firmware Flash, So It’s Impossible For a Chip to Be Completely Erased by Rogue Code or Power-loss During Upgrade.
  • Use MegaMemory 8/16 memory cards just like an official Sony® memory card. (MegaMemory 8/16 cards cannot be used to store encrypted Sony® applications such as the DVD Player upgrade that comes with the Sony® DVD Remote.)
  • 3.3v Operation For Stability and Safe Modification of the PS2.

Instructions:

  • PS2 Mode
    Use: Press the X button when powering up from Standby. (Default mode if no button if pressed.) Used to boot all PS2 games, apps, and utilities.
  • PSX Mode
    Use: Press the Circle button when powering up from Standby. Used to boot all PSX games, apps, and utilities.
  • DVD Mode
    Use: Press the Square button when powering up from Standby. Used to boot all DVD movies.
  • DEV. Mode
    Use: Press the Triangle button when powering up from Standby.
    Boots the PS2 in Dev.olution mode. This is used to boot apps and utilities that are saved on the Memory Card and the DMS Explorer.
  • Sleep Mode
    Use: Press and hold the Eject button from Standby until the blue light comes on, then release.

Buy this Modchip Now!

Jun 29
DMS4
icon1 admin | icon2 Chip Review | icon4 06 29th, 2007| icon3No Comments »

Buy this Modchip Now!

Official Website:
www.DMS4.com

Versions Supported:
NTSC - v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12
PAL - v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12
JAP - v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12

Number of Wires:
17-20

Installation Diagrams:
v1
v2
v3
v4
v5/v6
v7/v8
v9
v10/v11
v12

DMS4 Pro Features:

  • Auto-detect and Boot of All Media Types - DMS4 will automatically detect whether a PS1, PS2 CD-R, DVD-R, DVD+R, DVD-RW, DVD9 or DVD+RW (Homebrew Elf’s), original domestic CD/DVD is inserted and then boot it without any interaction from the user.
  • Reduced Wire Count - 17 wires for v1-v7 PAL/USA or 18 wires for v1-v7 Japan/Asian
    18 wires for v9-v10 USA and PAL (19 with DVD+/-RW support / T wire) or 19 wires for V8,9 and 10 Japan/Asian (20 with DVD+/-RW support / T wire)
  • High Security - Protected chip design using a military grade secure FPGA to prevent cloners and fakers.
  • High Capacity Flash - A 2MB flash to accommodate future flash upgrades with enhancements and extra integrated features.
  • Unrivaled Boot Success Rate and Compatibility - The boot rate of DMS4 is near 100%. The DMS4 Supports V1-V10 USA/ASIAN and PAL
  • Flash Upgrade Via CD - The popular CD flash upgrade, first introduced by DMS3, has been retained offering a choice of firmware upgrade options.
  • DVD Region Free with RCE Support - Watch all region DVD movies on your PS2.
  • Colour Fix - Force the colour mode to your choice.
  • Screen Fix - Green screen removed for Playback of DVD Movies.
  • DEV.olution Mode 1 - Load applications and software from your PS2 Memory card using the specially integrated DEV.olution mode.
  • DEV.olution Mode 2 - Load applications and software from your PS2 HDD using the specially integrated software. DEV.olution 2 is the successor to DEV.olution 1 mode.
  • Configuration Mode - Boot to Config Mode and select the startup boot mode of your choice. You can enable/disable and configure the DMS4 Pro features within the attractive GUI.
  • Software Modchip Disable - Disable the Modchip in software by pushing Square on the Joypad.

DMS4 Lite Features:

  • Auto-detect and Boot of All Media Types - DMS4 will automatically detect whether a PS1, PS2 CD-R, DVD-R, DVD+R, DVD-RW, DVD9 or DVD+RW (Homebrew Elf’s), original domestic CD/DVD is inserted and then boot it without any interaction from the user.
  • Reduced Wire Count - 17 wires for v1-v7 PAL/USA or 18 wires for v1-v7 Japan/Asian
    18 wires for v9-v10 USA and PAL (19 with DVD+/-RW support / T wire) or 19 wires for V8,9 and 10 Japan/Asian (20 with DVD+/-RW support / T wire)
  • Unrivaled Boot Success Rate and Compatibility - The boot rate of DMS4 is near 100%. The DMS4 Supports V1-V10 USA/ASIAN and PAL
  • Flash Upgrade Via CD - The popular CD flash upgrade, first introduced by DMS3, has been retained offering a choice of firmware upgrade options.
  • DVD Region Free with RCE Support - Watch all region DVD movies on your PS2.
  • Colour Fix - Force the colour mode to your choice.
  • Screen Fix - Green screen removed for Playback of DVD Movies.
  • DEV.olution Mode 1 - Load applications and software from your PS2 Memory card using the specially integrated DEV.olution mode.
  • DEV.olution Mode 2 - Load applications and software from your PS2 HDD using the specially integrated software. DEV.olution 2 is the successor to DEV.olution 1 mode.
  • Software Modchip Disable - Disable the Modchip in software by pushing Square on the Joypad.

Buy this Modchip Now!

Jun 29
DMS4 S.E. Review
icon1 admin | icon2 Chip Review | icon4 06 29th, 2007| icon3No Comments »

Buy the DMS4 S.E. Modchip Now!

Official Website:
http://www.dms3.com/dms4se/index.html

Versions Supported:
NTSC - v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14
PAL - v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14
JAP - v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14

Number of Wires:
21

Installation Diagrams:
v1/v2 - GH-004
v1/v2 - GH-005
v3 - GH-006/GH-007
v4 - GH-008/GH-013
v5/v6 - GH-015
v7/v8 - GH-019/GH-022
v9 - GH-023
v10/v11 - GH-026/GH-029
v12/v13 - GH-032/GH-035
v14 - GH-036/GH-040
v14 - GH-037/GH-041

DMS4 S.E. Pro Features:

  • Full Auto-boot of All Medias
  • V1-V14 Compatible
  • Disable Mode
  • Flash Upgradable
  • Back-up Bank Flash Mode
  • Advanced FPGA Code Design
  • Optimized PCB Layout
  • Dev.olution 1 Mode
  • Dev.olution 2 Mode
  • 2Mbyte Flash Chip On-board For Storage of Homebrew Applications
  • Actel Legendary FPGA
  • Anti-static Packaging
  • Only 21 Wire Installation
  • Limited Edition Silver Printed Circuit Board
  • Compatible with USA, Japan/Asian and PAL Systems
  • Crystal Oscillator - Providing Rock Steady Timing
  • Added Noise Filter Circuitry

DMS4 S.E. Lite Features:

  • Full Auto-boot of All Medias
  • V1-V14 Compatible
  • Disable Mode
  • Flash Upgradable
  • Back-up Bank Flash Mode
  • Advanced FPGA Code Design
  • Optimized PCB Layout
  • Dev.olution 1 Mode
  • Dev.olution 2 Mode
  • 128kb Flash Chip On-board
  • Actel Legendary FPGA
  • Anti-static Packaging
  • Only 21 Wire Installation
  • Limited Edition Matt Black Printed Circuit Board
  • Compatible with USA, Japan/Asian and PAL Systems
  • Crystal Oscillator - Providing Rock Steady Timing
  • Added Noise Filter Circuitry


Buy the Matrix Infinity Modchip Now!

Jun 29
DMS4 E.Z.I. Review
icon1 admin | icon2 Chip Review | icon4 06 29th, 2007| icon3No Comments »

Buy the DMS4 E.Z.I Modchip Now!

Official Website:
www.dms3.com

Versions Supported:
NTSC - v5 v6 v7 v8 v9 v10 v11
PAL - v5 v6 v7 v8 v9 v10 v11
JAP - v5 v6 v7 v8 v9 v10 v11

Number of Wires:
N/A

Installation Diagrams:
DMS4 E.Z.I. Installation Manual

The SOLDERLESS REVOLUTION has arrived. DMS4 E.Z.I Professional offers amateur coders and developers the ability to boot “Homebrew” applications on their console, for development purposes. Furthermore DMS4 Pro allows you to watch Multi-region DVD’s on your system. Compatibility is comprehensive (PAL/JAP/USA V5-V11). The DMS4 E.Z.I. Pro has all the features of the standard DMS4 E.Z.I, further it boasts enhanced security, larger flash memory (2MB for storage of Homebrew Apps) and will have extra features added in software at no extra cost in future update builds. All this from a 100% SOLDERLESS, CLIP ON, PLUG and PLAY solution!

DMS4 E.Z.I. Pro Features:

  • 100% SolderlessUse the advanced Japanese precision micro molded interconnects and our unique eject signal adapter to provide reliable connection to the main E.Z.I. module.
  • Auto-detect and Boot of All Media TypesDMS4 will automatically detect whether a PS1, PS2 CD-R, DVD-R, DVD+R, DVD-RW, DVD9 or DVD+RW (Homebrew Elf’s), original domestic CD/DVD is inserted and then boot it without any interaction from the user.
  • High Capacity FlashWe now use a 2MB flash in our design to accomodate future flash upgrades with enhancements and extra integrated features.
  • Unrivaled Boot Success Rate and CompatibilityThe boot rate of DMS4 is nigh on 100%. The DMS4 Supports V5-V11 USA, JAP and PAL
  • Flash Upgradeable Via CDThe popular CD flash upgrade first introduced by DMS3 and has been retained offering a choice of firmware upgrade options.
  • DVD Region-Free With RCE SupportWatch all region DVD movies on your PS2.
  • Colour FixForce the colour mode to your choice.
  • Screen FixGreen screen removed for Playback of DVD Movies.
  • DEV.olution Mode 1Load appliactions and software from your PS2 Memory card using our specially integrated DEV.olution mode.
  • DEV.olution Mode 2Load applications and software from your PS2 HDD using our specially integrated software. DEV.olution 2 is the successor to DEV.olution 1 mode.
  • Software Modchip DisableDisable the Modchip in software by pushing Square on the Joypad.
  • Truly Intelligent ModchipThe E.Z.I. range of Modchips use an advanced Logic design and LED staus display panel to detect and indicate the connection of each patching line and the patching signal integrity. This is a World’s first!
  • Package Contents:
    BIOS clip 50 pin Gap/No Gap x1
    DSP clip 208 pin x1
    Eject PCB assembly V9/v10 x1
    Eject PCB assembly V5-V8 x1
    E.Z.I. LED Test panel X1
    E.Z.I. Pro main board x1
    Eject cable x1
    E.Z.I. Test Panel FFC cable x1

DMS4 E.Z.I. Lite Features:

  • 100% SolderlessUse the advanced Japanese precision micro molded interconnects and our unique eject signal adapter to provide reliable connection to the main E.Z.I. module.
  • Auto-detect and Boot of All Media TypesDMS4 will automatically detect whether a PS1, PS2 CD-R, DVD-R, DVD+R, DVD-RW, DVD9 or DVD+RW (Homebrew Elf’s), original domestic CD/DVD is inserted and then boot it without any interaction from the user.
  • Unrivaled Boot Success Rate and CompatibilityThe boot rate of DMS4 is nigh on 100%. The DMS4 Supports V5-V11 USA, JAP and PAL
  • Flash Upgradeable Via CDThe popular CD flash upgrade first introduced by DMS3 and has been retained offering a choice of firmware upgrade options.
  • DVD Region-Free With RCE SupportWatch all region DVD movies on your PS2.
  • Colour FixForce the colour mode to your choice.
  • Screen FixGreen screen removed for Playback of DVD Movies.
  • DEV.olution Mode 1Load appliactions and software from your PS2 Memory card using our specially integrated DEV.olution mode.
  • DEV.olution Mode 2Load applications and software from your PS2 HDD using our specially integrated software. DEV.olution 2 is the successor to DEV.olution 1 mode.
  • Software Modchip DisableDisable the Modchip in software by pushing Square on the Joypad.
  • Truly Intelligent ModchipThe E.Z.I. range of Modchips use an advanced Logic design and LED staus display panel to detect and indicate the connection of each patching line and the patching signal integrity. This is a World’s first!
  • Package Contents:
    BIOS clip 50 pin Gap/No Gap x1
    DSP clip 208 pin x1
    Eject PCB assembly V9/v10 x1
    Eject PCB assembly V5-V8 x1
    E.Z.I. LED Test panel X1
    E.Z.I. Pro main board x1
    Eject cable x1
    E.Z.I. Test Panel FFC cable x1

Buy the DMS4 E.Z.I Modchip Now!

Jun 29

Buy the Matrix Infinity Modchip Now!

MAIN FEATURES

AUTOMATIC SELECTION for PS2/PS1/DVD SUPPORTS.

DVD Region Free Incorporated !! ( to play all regions DVD without need of any extra operation.)

Full 512 Kb Flash Memory on board (Flashable with our future updates and software releases!!)

Compatible with Playstation 2 USA/PAL/Japanese - V1, V2, V3, V4, V4R, V5, V6, V7, V9, V10

Jumper less (Automatic Version detection)
Software selectable “PS2 Quick Load” option. (To skip PS2 logo and Quick boot PS2 Games!!)
Software selectable “PSX Quick Load” option. (To skip PS1 logo and Quick boot PSX Games!!)
Easy to Install. (only 18 wires for V3-V7 and 20 wires for V9, V10)

ACTEL based IC for enhanced stability
AUTOMATIC “MACROVISION=OFF” ON ALL PS2 FROM V3 TO V10 WITHOUT ADDITIONAL WIRES !!
AUTOMATIC “GREEN FIX” (No more need to change the cable to see your DVD movies on the PS2!!)
Import Games Fix (All PSX import games are played at FULL SCREEN and FULL COLOR !!)

STEALTH-Mode (The Modchip can be switched off and becomes invisible to Online Gaming)
Sleep-Mode (The Modchip will switch off itself after boot)
100% NO SWAP (Direct boot for all the PS2 and PSX games)
Supports games on DVD-9 media !!

PLAYS ALL THE CD’S and DVD’S Games (both, Import or Backup’s)
SUPPORTS MULTI-DISK GAMES !!
SUPPORTS ANTI-MOD PS1 GAMES !! (Only for V9 and V10 PS2)
SUPPORTS DATEL 16MB MEMORY CARDS!! (No need anymore to use the swap CD!!)

Very Reliable (All the Modchips are 100% tested before delivery)
Very Stable (Thanks to the sleep mode the IC will never Overheat)
CD Lens Safe (Avoid CD lens damage by sending un-necessary signal to the Drive Controller)

PSX Games ( PNY blackdiamond/Maxell cd-r )

Dino Crisis 2 -Failed !!
MegaMan Legends - Successful
Mtv Skateboarding - Successful
Alone in the dark - Successful
Cool Boarders 2001 - Failed !!
Fantastic Four - Successful

DVD Movies ( Ritek brand dvd-r )
Booted from browser menu

Dave mathews band live - Successful
Halloween resurection - Successful
Dazed and Confused - Successful
DVD Green Fix : Working
DVD Region Free : Working

PS2 games ( Ritek brand dvd-r )
1:1 copy dvd’s Booted from browser menu
X2 Wolverines Revenge - Successful
GTA Vice City - Succussful
Final Fantasy X-2 Successful
True Crime - Successful
Medal of Honor : Rising Sun - Successful
Freedom FIghters - Successful
007 Nightfire - Successful
Fifa Football 2004 - Successful
Dvd rips
Rayman 2 Revolution - Successful
Dynasty Warriors 4 - Successful
Nascar 2003 - Successful

Conclusion/Final thoughts

First thing i would like to note is the installation took less time than other no-swap modchips ( only 18-20 wires ). Overall i thought the Infinity modchip met my expectations, although there were a few things i did not like. First off the system starts with a 10 second black screen. Secondly psx games do not boot exactly how the matrix team claims, if a psx game is booted from the browser menu the game spins up and loads then the system reboots back to the 10 second black screen then finally boots the game. In my opinion i would rather just hold the reset button to boot a psx game. Dvd movies do boot directly without rebooting though. Other features i liked are ” fast boot “, by holding the select button games skip the ps2 logo and go directly to the game. Stealth mode feature was also nice, after holding the start button during boot up the word ” Disabled” appears on the tv screen. Launching memory card applications is also a nice feature. All in all i was impressed by this modchip, but it reminded me a lot of the DMS3… The chip retails for about $50.00 depending where you buy it from.

Buy the Matrix Infinity Modchip Now!

Jun 29
What is a Modchip?
icon1 admin | icon2 General | icon4 06 29th, 2007| icon3No Comments »

What is a Modchip?

A Modchip, a portmanteau of “Modifying Microchip” is a device used to circumvent the digital rights management of many popular game consoles, including those made by Microsoft (Xbox series), Sony (PlayStation series), and Nintendo (GameCube, Wii) for the purposes of playing backup, imported, pirated, or homebrew games and/or applications. They are used mostly on systems that are CD/DVD-based due to the availability and low cost of blank media such as CD-Rs and DVD+/-Rs.

Almost all modern console gaming systems have hardware-based schemes which ensure that only officially sanctioned games may be used with the system and implement regional lockout similar to the scheme used in DVD movies. The specific technical nature of these DRM systems varies by system, and may include cryptographic signing (Xbox), intentionally unreadable sectors (PlayStation, Sega Saturn), custom optical media (GameCube, Dreamcast), or some combination thereof. Modchips are available also for some DVD players, to defeat region code enforcement and user operation prohibitions.

Modchips typically require some level of technical ability to install. Most commonly, modchips must be soldered on to a console’s motherboard, although there are no-solder install kits (which instead rely on the precise positioning of electrical contacts within the case) which work with some revisions of the PlayStation 2 and Xbox hardware.

ps3 modchip ps2 modchip

Jun 29

 

Installation of a Modchip into the Playstation 2

Disassembling PS2 version 4-7
(US & PAL PS2 SCPH 3000X V4, US & PAL PS2 SCPH 3500X, same vor 3000XR)

Before disassembling the unit be sure to have a clean, well-lit work area with storage containers for loose parts. You will require a 15 watt pencil tip soldering iron, a Philips head screwdriver, electrical tape to secure the Playstation 2 Modchip to the Playstation 2 main board, and a fine tipped screwdriver for delicate POT adjustment if needed.

Disconnect the Playstation 2 from power source as well as all video hook-ups. Remove any memory cards or compact discs that may remain in the system.

Step 1: Flip the unit over and remove 8 screws (You must first remove
the 4 rubber pads that are situated in each corner of the base, and 4
plastic pads. Store screws.
   
  Step 2: Remove Reset/Eject Button from Top Cover
   
  Step 3: Remove the 2 screws holding the memory card slot
   
  Step 4: Lift tab and remove the flex board from the tab as shown
   
  Step 5: Remove the 2 screws holding the ON/OFF button and fan together
   
  Step 6: Carefully flip over PS2, remove the Bottom Cover and 4 screws
   
  Step 7: Remove the Lexan power supply protector and the fan plug
   
  Step 8: Carefully flip over PS2 again and remove ON/OFF Button and Fan
   
  Step 9: Flip over again and remove these 9 screws. CAUTION: Before handling the circuit board touch a piece of grounded metal to remove any static charge from your body. These components are static sensitive.
   
  Step 10: Finally, gently remove the metal cover and reveal the board

The board is now ready to be soldered. To start you should have a fine tip, low temperature soldering iron (15 watt is ideal).

Quickly touch the iron and the solder onto the pad. Hold only for a second. When the iron tip is removed you should have a tiny ball of solder bonded to the pad on the board. Place the wire onto the pre-soldered contact and touch it with the soldering iron. The solder should flow and the wire will bond to the pad.

To complete the wiring, attach the other remaining wires to the indicated soldering pads.

CAUTION: Due to the heat involved in soldering you must only hold the tip on the work long enough to get the solder to flow.

If too much heat is applied to the work it may damage the chip, lift the PCB trace or burn the insulation back on the wire. If the insulation for the MOD chip’s wires burns back you must trim and re-solder. Too much insulation removed could result in the exposed copper touching other traces on the board. This is hazardous to the Playstation 2 unit.

Once you are pleased with your work, follow the above steps in reverse order to re-assemble the PlayStation 2.

Reconnect the unit to your power source and video outputs. Power up the Playstation 2. If the unit is turned on and the boot screen doesn’t appear, or the CD door does not Eject shut the unit off immediately. Disassemble the Playstation 2 and start from the beginning to try and find the fault.

You will find that the main cause of problem will be the tray not Ejecting - this is down to 5 & 6 either not connected or touching each other. To separate in case of an accident use a razor blade and slide in between the IC legs with the soldering touching the blade/solder - this should clear any mess up.

Jun 29

 

Installation of a Modchip into the Playstation 2

INSTALLATION INSTRUCTIONS

Before disassembling the unit be sure to have a clean, well-lit work area
with storage containers for loose parts. You will require a 15 watt pencil tip
soldering iron, a Philips head screwdriver, electrical tape to secure the Playstation 2
Modchip to the Playstation 2 main board, and a fine tipped screwdriver for delicate
POT adjustment if needed.
.
Disconnect the Playstation 2 from power source as well as all video hook-ups.
Remove any memory cards or compact discs that may remain in the system.
Flip the unit over and remove the (6) base screws (You must first remove
the 4 rubber pads that are situated in each corner of the base, and 2 plastic
pads that are situated in between the rubber pads) Store screws.

Playstation 2 bottom

Now carefully remove the base from the Playstation 2, you will need to first remove
the expansion bay cover. Once the base is removed, a metal plate remains
covering the main board. Remove the securing screws. Now gently lift the
steel plate from the system and set aside.

CAUTION: Before handling the circuit board touch a piece of grounded metal
to remove any static charge from your body. These components are static
sensitive.

The board is now ready to be soldered. To start you should have a fine tip,
low temperature soldering iron (15 watt is ideal). Quickly touch the iron and
the solder onto the pad. Hold only for a second. When the iron tip is
removed you should have a tiny ball of solder bonded to the pad on the
board. Place the wire onto the pre-soldered contact and touch it with the
soldering iron. The solder should flow and the wire will bond to the pad. To
complete the wiring, attach the other remaining wires to the indicated
soldering pads. CAUTION: Due to the heat involved in soldering you must
only hold the tip on the work long enough to get the solder to flow. If too
much heat is applied to the work it may damage the chip, lift the PCB trace
or burn the insulation back on the wire. If the insulation for the MOD chip’s
wires burns back you must trim and re-solder. Too much insulation removed
could result in the exposed copper touching other traces on the board. This
is hazardous to the Playstation 2 unit.
.
For the SCPH-30001 Version 3 motherboard you will need to remove the
DVD Drive Unit. Pins 5 & 6 are soldered onto the laser PCB and you can also
adjust the potentiometers (POTS) on the Lens unit itself if need be. This can
be tricky and you should use caution when attempting this.
.
First gently disconnect the Drive Unit ribbon cable away from the mainboard
using a small screwdriver

Turn the Playstation 2 over and then remove the two screws either side of the drive
unit.

Gently lift the drive unit away from the Playstation 2 - Be careful as the ribbon cable is
connected through to the other side of the mainboard

Now move the drive away from the Playstation 2 slowly pulling the ribbon cable
through the hole.

Once you are pleased with your work, follow the above steps in reverse order
to re-assemble the PlayStation 2.

Reconnect the unit to your power source and video outputs. Power up the
Playstation 2. If the unit is turned on and the boot screen doesn’t appear, or the CD
door does not Eject shut the unit off immediately. Disassemble the Playstation 2 and
start from the beginning to try and find the fault.

You will find that the main cause of problem will be the tray not Ejecting - this
is down to 5 & 6 either not connected or touching each other. To separate in
case of an accident use a razor blade and slide in between the IC legs with
the soldering touching the blade/solder - this should clear any mess up.

Jun 27

The rumor in Japan is that Square won't be releasing any new Final Fantasy titles until after their current fiscal year which ends in March 2008. This pushes our eagerly anticipated Final Fantasy 13 title out until April 2008. Joystiq is predicting that for us Americans, we won't see any new titles until 2009.

Come on Square, give me a break. I want my Final Fantasy.

Jun 19
Piano Squall Excerpts From GAME
icon1 Final Fantasy News | icon2 Uncategorized | icon4 06 19th, 2007| icon3No Comments »
Last week I mentioned that Piano Squall has recorded himself playing some great tracks from his new album titled "GAME". Today I got my hands on some exclusive audio and video from the recording of GAME.

Click through to the video.


Jun 15
Under the stage name “Piano Squall”, Michael Gluck performs videogame and anime music piano concerts to raise money for charity.  Michael recently announced the launch of his debut album - GAME.  

GAME features Michael’s original arrangement and performance of twenty-six theme songs from videogames and anime, including Final Fantasy, Naruto, Super Mario World, InuYasha, Chrono Trigger, Cowboy Bebop, Mega Man, Chrono Cross, Full Metal Alchemist, Tetris, and Evangelion.  Highlights include Michael’s signature Final Fantasy Battle Medley, which blends nine Final Fantasy battle themes together into a single spectacular piece.  

Michael and the videogame publisher Electronic Arts will collaborate to donate an amount equal to 20% of all profits from GAME to the National Multiple Sclerosis Society.  But this is not the first time that Michael and his employer have joined forces for charity.  In 2006, Michael and EA raised $8,600 for the National MS Society and $4,000 for Race for the Cure through selling “Piano Squall” posters at Michael’s concerts.  

“I am always exploring new ways to combine my love of videogame and anime music with my mission to fight Multiple Sclerosis, and I couldn’t be more excited about the launch of GAME,” said Michael.  “I watched my grandmother waste away in a chair, completely paralyzed by MS for the last ten years of her life.  We must cure this horrible disease as quickly as possible.”  

GAME is currently available for pre-order at Michael’s website, www.PianoSquall.com. The price is $9.99 with Free Shipping anywhere in the United States.  Those who pre-order will receive a free Bonus Track that is not included on the CD.  GAME ships 6/30/07.

www.PianoSquall.com